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August 8, 2009
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2598×3318
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:iconwestalbott:
This is my latest finished piece where I achieved a good start on what i want my painting style to be.

*EDIT* Here's what changed, I made Seph and Rhoswyn look younger by smoothing out their cheekbone areas. I changed alot on rhoswyns face in an attempt to just make her look younger and prettier, aswell as shortening her neck. And I added more texture and depth to Remus's face in general.

plus i took of the confusing random latin title and went with something a lil more simple and to the point. :p
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:iconsgt-sahara:
~Sgt-Sahara Aug 9, 2010  Hobbyist Digital Artist
Awesome!
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:iconslateman:
~slateman Jul 24, 2010  Professional Traditional Artist
I think it looks awesome.
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:iconarvalis:
Crit time. The first thing that stands out the most to me in the girl, Rhoswyn. Her eyes do not appear to be on the same axis, as well as the glabella(the indent between the nose and the supraorbital ridge) sticks out far too much, it should cover part of her eye according to the axis of her jaw. Another fault i find in her is her breasts rest too high upon her chest when looking at her clothing, to get them to that height she would be an overbust corset and them the shape would be totally different. You need to watch out on her neck as well, hes too long and very hard edged, it could use some more rhythm to avoid her looking like a robot. Her rib cage is far too thing as well, unless of course you want her lookin like a kingdom hearts character.

A mistake you have made in all three of their faces, though Rhoswyn is the mildest of offenders, is the center of the lips isnt on the same axis as the nose. The center of the mouth is directly under the nose, it makes you character read like they have a mouth on their cheek. Youre getting much better with skin pigments, i like the red in the cheeks of Rhoswyn, however all your shadows on the skin read as the same color. You want more variety in your skin shadows. Another lighting concern that bothers me in you apply cast shadows very conservatively. You appear to have a fair strong single key light with a rim light. You strong key would bring in more cast shadows, especially on far side of their heads, you would see a much more pronounced cast shadow on their shoulders. Oh and this is just a nitpick but remus' neck would be far wider to accommodate his his gigantic shoulders. Watch out at the base of seph's skull, there should be more of an indent where his neck meets his skull.

I just realized why your faces appear so flat, youre missing core shadows. Putting in core shadows will really bring out your depth. Oh and one last minor thing, the bg texture is kinda distracting because its so rough and the characters are so smooth, just bring down the opacity a bit, problem solved.


I hope some of this helps, those are all the major things that are worth mentioning i believe :)
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:iconbezerrobizarro:
~BezerroBizarro Sep 26, 2009  Hobbyist Digital Artist
Fantastic!
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:iconsugarpoultry:
=sugarpoultry Sep 26, 2009  Professional Digital Artist
Nice edits. :) I think she does look prettier. ^_^
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:iconwestalbott:
*WesTalbott Sep 26, 2009  Student General Artist
:D thanks
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:iconthiagozero:
excelent! another great job, you really have a great color's style!
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:iconwestalbott:
*WesTalbott Sep 18, 2009  Student General Artist
Thanks! I've been workin on getting better.
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:icondalamar789:
~Dalamar789 Aug 21, 2009  Student Digital Artist
I like the sharpness on this a lot, it shows how much you've improved. Your digital art used to look like it had a little Gaussian blur to it, but now it's nice and sharp. Beautiful. :thumbsup:
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:iconwestalbott:
*WesTalbott Aug 22, 2009  Student General Artist
haha yeh I approached this new piece with the idea in mind of making my painting lest wishy washy. thanks :)
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